Indie Game Launch Checklist

129 items in 10 sections, store page to first month after launch. Free, offline, no sign-up: save this page and it keeps working. Set a launch date to see calendar dates. Greenlight Vault

Free companion to the Greenlight Vault — a linked Obsidian notebook with GDD, milestones, task board, bugs, playtests, devlogs and the full launch plan. 65 notes, sample project filled in, $9. See the Greenlight Vault. This checklist is the generic version of its launch section; the vault holds the rest of the studio.
129 itemsTicks are saved in this browser only

Store page

0/16

The page goes up the day the trailer exists, not the day the game is done. Every devlog, post and pitch points at it.

All done in this section.

Trailer

0/12

Target 75 seconds, no narration. Every shot answers “what do I do?” or “how does it feel?”; a shot that answers neither is cut, however pretty.

All done in this section.

Screenshots & GIFs

0/13

Screenshots and GIFs are the product for everyone who has not played it. Capture on purpose, not from whatever happened to be on screen.

All done in this section.

Press kit & outreach

0/12

A list of 40 people who might actually care beats 400 addresses scraped off a page. No blast: every message names one specific thing that person covered.

All done in this section.

Pricing

0/12

One decision, made once, defended for a year. Price is a positioning signal before it is a revenue lever.

All done in this section.

T-90 to T-30: build the evidence

0/13T-90

Store page live at T-90, long-lead press at T-60. Wishlists start at zero; that is expected, not a failure, and it is why the page must not slip.

All done in this section.

T-30 to T-7: lock it down

0/12T-30

Announce the exact day at T-30. Nothing in the last 14 days is new work; T-14 onward is execution only.

All done in this section.

Launch week: rehearsal and freeze

0/12T-7

Rehearse launch day at T-7 on a clean machine. Everything below is execution; every decision was made already.

All done in this section.

Launch day runbook

0/16T-0

You are on support duty, not marketing duty. The posts are already written. Nothing on this list is a decision.

All done in this section.

First 30 days after

0/11T+1

Answer everything for 72 hours, ship patch 1 by T+7, hold the price through the first quarter.

All done in this section.

Free companion to the Greenlight Vault — a linked Obsidian notebook with GDD, milestones, task board, bugs, playtests, devlogs and the full launch plan. 65 notes, sample project filled in, $9. See the Greenlight Vault. This checklist is the generic version of its launch section; the vault holds the rest of the studio.